![]() But then, I understand its approach is a bit different, particularly allowing for the real-time micromanaging. It is interesting that a strategy game that has potentially huge scale of operations, such as CMANO, actually doesn't really simulate the effects of C&C breakdown, lost comms and so on, except by some scripting by the scenery author. ![]() When appropriately pinned in a fight, they may fail to register your orders almost altogether. In some tactical level strategy games (such as the good old Close Combat series), it actually takes some time by the units to start executing your orders, then picking up their stuff and start moving. In CMANO, the issue is that it is ambitiously wide in scalability: in one scenario, one micromanages a single sub, whereas in another one the player is driving a WWIII essentially. That is, how to model (or when to choose not to model) the command propagation. Truly a step up from the old Harpoon though.This is in my mind a very interesting point when discussing of various strategy games and even some simulators. ![]() My only real gripe is they handled Submarine Warfare pretty poorly with constant communications. Scottb613 wrote:Yep - great stuff - yeah - did the CMANO thing - any of the database entries with US Forces where there is a "SCO" in the description I put together for them - built hundreds of description/photo for the group and shared same. I also backed UBOOT on Kickstarter long ago so I'm looking forward to that one next year! but it's a great experience to run a campaign with some degree of realism.Ī work colleague bought me SH4 from the supermarket bargain bin for 99p a couple of years ago. It just demands quite a lot of time to do it justice so may have to wait a bit longer. SH5, having been greatly enhanced by mods, is still on my 'to play' list for future. I enjoyed the 'happy times' but never got into the meat & bones of the war at sea. I used to keep a paper logbook for noting events and observations - helped greatly when plotting ship's routes and calculating speeds accurately over a long period of time, but each encounter could take some hours to play out, even with some degree of time compression. Time-consuming to play, I think I completed 9 patrols over a few months. What a big disappointment that was! Very buggy at first (how it was ever released in such a state I will never know), and quite buggy even after the paltry official patches. ![]() The release of SH5 resulted in me taking a few days off work to play it (the first and only time I ever did so do for a game). ![]()
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